To the untrained eye, an ARC patrol is a chaotic swarm of hostile machines. This perception is dangerously flawed. ARC forces operate within a rigidly defined, network-centric command structure. Every unit, from the smallest Scout Drone to the colossal Goliath, has a specific role and exists within a logical hierarchy. Understanding this ARC Order of Battle is paramount for any Raider. It allows one to deconstruct an enemy patrol composition, identify the highest-priority “command” units, and systematically dismantle the enemy’s combat effectiveness rather than just chipping away at their numbers. To fight ARC is to fight a system, and the first step is to understand its architecture.
This analysis will dissect the four primary echelons of the ARC hierarchy, providing Raiders with the intelligence needed to predict patrol behavior, prioritize targets, and surgically decapitate the robotic command structure.
Echelon 4: The Reconnaissance Layer (Scouts & Seekers)
The lowest and most numerous echelon is the Reconnaissance Layer. These units are the eyes and ears of the ARC hive mind. Their primary function is not to engage in direct combat, but to acquire targets and relay tactical data to higher echelons. This layer includes:
- Scout Drones: Small, agile, and often deployed in swarms. Their individual combat potential is negligible, but their true threat is their advanced sensor suite. Once a Raider is “painted” by a Scout’s targeting laser, their position is broadcast to all other ARC assets in the area.

- Seekers: More durable than Scouts, these hovering units serve as mobile sensor platforms and long-range observers. Their powerful optical arrays allow them to detect targets from extreme distances, often before a Raider is even aware of their presence.
The tactical imperative when facing this echelon is Information Denial. These units must be eliminated with utmost priority, preferably before they detect the squad. A single Scout that escapes can compromise an entire operation by summoning a response from higher-echelon units.
Echelon 3: The Line Infantry (Troopers & Knights)
This is the backbone of any ARC patrol, the Line Infantry layer. These bipedal units are designed for direct engagement and overwhelming firepower. They execute the commands and follow the target data provided by the Reconnaissance Layer. This echelon is comprised of:
- Troopers: The standard ARC soldier. Deployed in squads, they utilize pulse rifles to lay down suppressing fire and advance on enemy positions. They are the workhorses of the ARC army.
- Knights: The elite variant of the Trooper. Equipped with heavier armor, deployable energy shields, and plasma cannons, they act as squad leaders for Trooper fireteams. A Knight’s presence significantly increases the durability and lethality of its accompanying Troopers.

When engaging this layer, the primary tactic is Target Prioritization. The Knight is always the first target. Eliminating it removes the leadership and defensive capabilities of the squad, causing the remaining Troopers to fight with less coordination and making them easier to pick off.
Echelon 2: The Heavy Support (Wardens & Queens)
The Heavy Support echelon consists of specialized, heavily armored units designed to break fortified positions and suppress large areas. They are the “big guns” of ARC, brought in to solve problems that the Line Infantry cannot. Their presence on the battlefield fundamentally changes the tactical landscape.
| Unit | Designation | Primary Role | Key Tactical Consideration |
|---|---|---|---|
| Warden | Mobile Bastion | Area denial through ground-slam attacks and suppressing fire. Pushes Raiders out of cover. | Extremely vulnerable rear-mounted heat sink. Requires flanking maneuvers to defeat efficiently. |
| Queen | Aerial Dominance Platform | Provides air support and executes devastating saturation bombardments. | Combat is cyclical: evade its main attack, then counter-attack during its cooldown phase. Movement is key. |
Engaging this echelon requires specialized equipment (armor-piercing rounds, explosives) and a deep understanding of their specific attack patterns and weak points.
Echelon 1: The Command & Control / Siege Asset (Goliath)
At the apex of the conventional ARC hierarchy is the Command & Control echelon, embodied by the Titan-class Goliath. A Goliath is more than just a weapon; it is a mobile command center and a strategic siege engine. It possesses the processing power to coordinate all lower-echelon units in its operational sphere while simultaneously bringing overwhelming, structure-leveling firepower to bear. It is a force multiplier that elevates a simple patrol into a conquering army. Its presence indicates a high-priority ARC operation is underway. The tactical approach to a Goliath is not a simple firefight; it is a multi-stage boss encounter requiring the principles of Systematic Armor Degradation.
The Network Effect: Decapitation Strategy
The most critical takeaway is that these echelons are interdependent. The Line Infantry is less effective without the Recon Layer painting targets. The Heavy Support is more vulnerable without the Line Infantry screening for them. This creates the possibility for a Decapitation Strategy.

By systematically targeting the highest-echelon unit in any given patrol first (e.g., the Knight in a Trooper squad, the Queen in an aerial patrol), Raiders can disrupt the command network. This causes the remaining lower-echelon units to revert to simpler, less coordinated behavior, making them significantly easier to eliminate. Always fight the ARC hierarchy from the top down.
Conclusion: Know Your Enemy
ARC is not a mindless horde. It is a structured, hierarchical, and logical military force. The Raider who understands this structure ceases to be a simple reactive combatant and becomes a true strategist.
By analyzing patrol compositions through the lens of the four echelons, they can predict enemy behavior, prioritize the most impactful targets, and apply a decapitation strategy to dismantle the enemy’s effectiveness. Knowledge of this Order of Battle is as powerful as any weapon in your arsenal. It is the intelligence that allows you to outthink the machine, not just outgun it.





